#include <efsw/platform/win/SystemImpl.hpp>
#include <efsw/String.hpp>

#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32

#ifndef WIN32_LEAN_AND_MEAN
    #define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <cstdlib>

namespace efsw { namespace Platform {

void System::sleep( const unsigned long& ms )
{
    ::Sleep( ms );
}

std::string System::getProcessPath()
{
    // Get path to executable:
    WCHAR szDrive[_MAX_DRIVE];
    WCHAR szDir[_MAX_DIR];
    WCHAR szFilename[_MAX_DIR];
    WCHAR szExt[_MAX_DIR];
    std::wstring dllName( _MAX_DIR, 0 );

    GetModuleFileNameW(0, &dllName[0], _MAX_PATH);

    #ifdef EFSW_COMPILER_MSVC
    _wsplitpath_s( dllName.c_str(), szDrive, _MAX_DRIVE, szDir, _MAX_DIR, szFilename, _MAX_DIR, szExt, _MAX_DIR );
    #else
    _wsplitpath( dllName.c_str(), szDrive, szDir, szFilename, szExt);
    #endif

    return String( szDrive ).toUtf8() + String( szDir ).toUtf8();
}

void System::maxFD()
{
}

Uint64 System::getMaxFD()
{    // Number of ReadDirectory per thread
    return 60;
}

}}

#endif
